B1G+ Youth Acquisition

B1G+ Youth Acquisition

B1G+ Youth Acquisition

B1G+ wanted to grow its subscriber base. We found where young fans actually are, sport by sport, and built the playbooks to reach them.

CRM · AUDIENCE SEGMENTATION · CONSUMER INSIGHT · BIG TEN NETWORK · JUN-AUG 2026

20+

20+

BTN team members at our final presentation

17

17

priority states

7

7

sports, each with its own playbook

5

5

personas from athlete and fan interviews

300+

300+

youth clubs researched

1,000+

1,000+

high schools mapped

THE THREE MOVES

Fan-first

Start from what motivates athletes, families and fans

Prioritized

Pick markets by sport, using gap analysis

Tailored

One acquisition playbook per sport

TIMELINE

Jun to Aug 2026

10 weeks

ROLE

Athlete interviews (ran, coded, insights), personas, media diets, competitor analysis, channel recommendations, implementation calendar

Team of 4, with the BTN CRM team

SKILLS

Segmentation: grouping markets by where fans are and how likely they are to subscribe

Media diets: mapping what each audience watches and where

Gap analysis · Competitor benchmarking · Channel planning

PROCESS

01 — Studied the field

Competitor partnerships and 7 sports of interest.

02 — Listened to fans

Athlete, family and BTN team interviews.

03 — Mapped the gap

Subscriber data vs. high-potential markets by sport.

04 — Built the playbooks

Tactics, channels, budget and a calendar for each sport.

THE SHIFT

From targeting every Big Ten state to targeting high-potential markets by sport.

THE FANS

Five personas, built from the athlete and fan interviews I ran and coded.

THE CHANNELS

Each persona reached on the platforms they already use.

THE PLAN

Budget follows the opportunity, sport by sport.

let’s connect!

let’s connect!

let’s connect!

Chicago

6:47:57 PM

[gmt -4:00]